Julija Filipović

Julija Filipović

Unity Developer

Unity & Engine

Unity 2D/3D
C#
UI Systems
Gameplay Flow

Motion & Design

After Effects
Photoshop
DaVinci Resolve
2D/3D Animation

Technical Production

Asset Management
Modular Systems
Performance Opt
VFX

Leadership

Team Lead
Production Flow
Project Management
About

I am a Unity Developer with 2 years of experience in video ads production. I focus on the technical side of creative projects, making sure things actually work as intended.

I started out with After Effects and DaVinci Resolve for 2D/3D animation, but eventually moved into full-time Unity development. My work usually involves coding, managing assets, and figuring out the general gameplay flow or UI.

I specialize in building modular systems for ad production. Instead of making one-off projects, I build base game frameworks that are easy to iterate on—whether that means swapping environments, machines, or mechanics quickly.

Outside of work, you can usually find me climbing, playing video games, spending time with my cats, or tending to a growing collection of plants.

Experience
  1. FEB 2025 — SEPT 2025

    Execution Coordinator @ Replai

    Bridging the gap between production and engineering. Coordinated development cycles for video ad production, ensuring architectural standards for modular unity systems and managing production flow for major gaming clients. Focused on improving delivery speed and maintainability.

    • Creative Production
    • Modular Architecture
    • Workflow Management
    • Technical Leadership
  2. FEB 2024 — FEB 2025

    Lead Unity Developer @ Replai

    Led the technical production of mobile game ads from scratch. Developed modular C# systems that allowed for fast iteration of environments and mechanics. Handled asset management, UI implementation, and performance optimization to ensure high-quality ad performance.

    • Unity 2D/3D
    • C#
    • System Architecture
    • UI/UX
    • Editor Tools
Projects
id: findit_01

Find it

A surveillance horror experience where players monitor security cameras to detect subtle environmental anomalies. Features a randomized event system with 4 distinct anomaly types (Move, Disappear, Color, Swap) and a high-stakes reporting mechanic.

UnityC#Randomization EngineUI Systems
id: food_order_02

Food Order System

A full-featured WinForms management suite for restaurant operations. Implements custom CSV-based persistence, complex CRUD logic for menu hierarchies, and a robust administrative dashboard for real-time inventory and restaurant data.

C#.NETWinFormsCSV Persistence
id: speculo_03

Speculo [In Development]

An Event-Sourced Personal Analytics Platform. Designed a cloud-native backend using Clean Architecture (.NET 9), implemented CQRS with MediatR for decoupled and testable request handling, and developed a custom Event Store using PostgreSQL (JSONB) to maintain immutable logs. Secured via JWT and orchestrated with Docker.

.NET 9Clean ArchitectureCQRSPostgreSQLDockerJWT