I am a Unity Developer with 2 years of experience in video ads production. I focus on the technical side of creative projects, making sure things actually work as intended.
I started out with After Effects and DaVinci Resolve for 2D/3D animation, but eventually moved into full-time Unity development. My work usually involves coding, managing assets, and figuring out the general gameplay flow or UI.
I specialize in building modular systems for ad production. Instead of making one-off projects, I build base game frameworks that are easy to iterate on—whether that means swapping environments, machines, or mechanics quickly.
Outside of work, you can usually find me climbing, playing video games, spending time with my cats, or tending to a growing collection of plants.
FEB 2025 — SEPT 2025 Execution Coordinator @ Replai
Bridging the gap between production and engineering. Coordinated development cycles for video ad production, ensuring architectural standards for modular unity systems and managing production flow for major gaming clients. Focused on improving delivery speed and maintainability.
- Creative Production
- Modular Architecture
- Workflow Management
- Technical Leadership
FEB 2024 — FEB 2025 Lead Unity Developer @ Replai
Led the technical production of mobile game ads from scratch. Developed modular C# systems that allowed for fast iteration of environments and mechanics. Handled asset management, UI implementation, and performance optimization to ensure high-quality ad performance.
- Unity 2D/3D
- C#
- System Architecture
- UI/UX
- Editor Tools
Find it
A surveillance horror experience where players monitor security cameras to detect subtle environmental anomalies. Features a randomized event system with 4 distinct anomaly types (Move, Disappear, Color, Swap) and a high-stakes reporting mechanic.
Food Order System
A full-featured WinForms management suite for restaurant operations. Implements custom CSV-based persistence, complex CRUD logic for menu hierarchies, and a robust administrative dashboard for real-time inventory and restaurant data.
Speculo [In Development]
An Event-Sourced Personal Analytics Platform. Designed a cloud-native backend using Clean Architecture (.NET 9), implemented CQRS with MediatR for decoupled and testable request handling, and developed a custom Event Store using PostgreSQL (JSONB) to maintain immutable logs. Secured via JWT and orchestrated with Docker.
